Week7 Journal

For week 7 I mainly focused on reflecting on the feedback I got from the midterm showcase and resume into making of the animation and physical part of my project.

Week Brief

Progress
What worked:
Reflecting on midterm feedback
Design the physical sample piece of chapter 2
Working on new scenes for animation
What didn't work:
None for now
Challenges
New challenge:
Make the affordances and way of interaction for the physical part better
Solved challenge:
None for this week
Pending challenge:
None for this week
Next Steps
Next week:
Start to work on the paper
Try to finish chapter 1 of animation
Work on iteration of the physical interface
Long term:
Iteration and completion

Midterm Feedback & Reflection

From Instructor (Scott, Jess, Maya)

Positive Feedback:
1. I discussed the connection between my research and my project outcomes with them. They acknowledged that the problem I am addressing is meaningful and that my outcomes align well with my research.
2. They gave high praise for the animation part of my project.
3. They believed that my project was at a reasonable level of completion at this stage but also pointed out some areas for improvement.

Area for Imporvement:
1. The first concern was the accuracy of the distance sensor at such a close range. They noted that using it for the final product might affect stability.
2. The second point was about interaction in the museum environment, where most objects are not meant to be touched. They emphasized the importance of clearly indicating that this installation is an exception and encourages touch. Even using the most direct methods, such as textual reminders, is necessary. Otherwise, visitors might still hesitate to interact with the installation, even if they notice signs suggesting it is touchable, which could negatively impact their interactive experience.

From (Observing & Hearing from) Other Student

Area for Imporvement:
1. Many people tend to use their fingers to tap on the samples while interacting with my installation. However, the sensor cannot detect finger interaction. Because of this, I need to redesign the sensor setup.
2. Many users assume that each different coin and the right-side samples represent separate buttons, rather than different steps in the interaction. In reality, there are only two interactive modules—left and right. I need to clarify that not every coin acts as a separate button.
3. The current interaction lacks sufficient feedback. Although an animation plays on the screen when triggered, if users continue interacting while the animation is already playing, there is no additional response. This might lead them to think the installation is malfunctioning. To address this, I need to implement clearer feedback for user interactions.

Iteration Plan

Modelling Physical Sample

Sample for Chapter 2

Keep Working on Next Scene for Animation

New Assets and Scene

Additionally, this week I continued working on the next scene, which takes place in a marketplace. In this scene, the third character, a Spanish merchant, will make an appearance and provide the protagonist with inspiration for their work. Since this scene involves multiple shifts in distance—such as the crowd parting to reveal the merchant’s stall—there are many aspects that need to be carefully considered in the animation design.