Week2 Journal

For week 2 I mainly focused on continuing developing my concept and starting to build my initial prototype for the installation I am planning to build.

Week Brief

Progress
What worked:
Written Concept
Storyboard (for overall project)
Mood Board
Improve smell component with relay
Testing different sensers in the circuits
Initial storyline for animation
What didn't work:
None for now
Challenges
New challenge:
Crafting the visuals matching the style I decide from my mood board
Using physical interface and animation to tell a complete story
Solved challenge:
Adding relay to fix the circuit
Pending challenge:
Specifics for the physical interface
Specifics for the story of the animation
Next Steps
Next week:
Start to test visual style for animation
Storyboard for animation
Specific design for physical interface
Long term:
Work on one scene for animation
Call back to decolonization?

Refined Concepts

Written Concepts

Title:
"Interactive Installation for Educating Culture Context in Museum"
One sentence summary:
An interactive museum installation that helps visitors unfamiliar with a culture or artifact type intuitively learn about its cultural background and significance through a muti-sense experience.
Brief description:
Visitors who are not familiar with a culture or type of artifact may struggle to understand its historical and cultural significance, especially when explanations are either too minimal or overly complex and wordy. This project aims to find a new way to educate cultural context that is engaging, impressive, and easy to understand for all visitors.
End goal:
The installation will be placed on-site in museums and will use a storyline with characters, a physical interface, and multi-sensory interactions—including touch and smell—to provide visitors with an initial but sufficient understanding of the artifacts on display.

Storyboard

Storyboard for installation

Main touch points for how a visitor interact with my installation in the museum scenario.

Initial Plot & Physical Interface Sketch

Interaction Logic

Overall Setup

Story Chapter 1

The protagonist of the story is a craftsman. The newly appointed emperor finds the previous incense burners too plain and lacking vibrant colors, so he issues a decree for the protagonist to develop a new incense burner. Feeling troubled, the craftsman takes a walk through the marketplace, where he happens to see foreign merchants selling a few Byzantine cloisonné enamel ornaments. He purchases them using a Spanish silver coin and, inspired by their intricate designs, sketches his ideas. (The corresponding physical object is a Spanish silver coin, symbolizing the trade and cultural exchange between the Qing Dynasty and other countries at the time.)

Story Chapter 2

In the second chapter, the story focuses on the craftsmanship of cloisonné enamelware, depicting the process of forging the copper mold, shaping the metal wires, applying colors, and firing the enamel. (The corresponding physical object allows users to touch and feel the materials at different stages of the process.)

Story Chapter 3

The third chapter tells the story of the protagonist crafting incense and presenting the completed incense burner to the emperor. (The corresponding physical object enables users to see the materials used in making incense and, through a humidifier module, experience its scent.)

Mood Board

Mood board for animation

My main source of inspiration is Chinese shadow puppetry, as this form of performance, like cloisonné enamel, reached its peak during the Qing Dynasty. At the same time, I also explored Chinese paper-cutting materials, as it shares similarities with shadow puppetry in terms of material use and abstract expression.

Expression of Similar Visual Concept

However, since shadow puppetry is ultimately a live performance art, I inevitably need to integrate it with the dynamic style of modern motion graphics in my creation. A great example of this combination can be seen in the opening and closing animations of Kung Fu Panda 2, which effectively blend shadow puppetry with motion graphics.

Fixing Circuits with Relay

Adding relay

Last week, I discovered that the current provided by the pin was insufficient to power the atomization component during circuit setup. Therefore, I continued experimenting this week and added a relay to the circuit. However, I encountered many challenges along the way. The main issue was that the power source used by the relay itself was different from the power source supplying the component through the relay. Before fully understanding this, I was unable to get the relay to function properly.

Testing Different Sensors

Photoresistor sensor

A photoresistor can control a device based on light intensity. It can be installed in a physical interface, such as a box, where opening the box triggers an animation.

Tilt Sensor

A tilt sensor activates interactions when tilted, making it suitable for interactions requiring the audience to flip or rotate an object.

Pressure Sensor

A pressure sensor can detect subtle pressure, making it more responsive than a button. It can be used for interactions where the user triggers the response with their hand or a prop.

Distance Sensor

A distance sensor can measure the distance of an object in front of it. However, during testing, I found that its sensitivity was relatively low, and its large size made it difficult to conceal, so I decided not to use it.

Add to Circuit

Ultimately, I incorporated the first three sensors into the circuit to replace the previous buttons.